Role:: Mystics are skilled at divination, magic focusing on divining the future. They are non-violent, and so cannot aid directly in combat, but are invaluable to the planning of an adventuring team.
Requirements: 60 Intellect, 60 Perception
Free Skills: Divination and 2 Knowledge Skills.
Common Races: Centaur, Elf, Fae, and Human.
Default Skill Levels
Skill Group
Default Skill Level
Combat
20%
Covert
33%
Knowledge
50%
Magical
66%
Physical
33%
Professional
33%
Recreation
33%
Survival
33%
Mystics start with:
1 common robe
1 leather pouch for divination stones
1 random divination stone
Conduct Restrictions:
Cannot use other types of magic.
Cannot engage in combat.