Role: Herbalists are quite sought-after by adventuring groups because of their keen abilities regarding natural medicine. They are skilled at using herbs and folk-remedies to heal.
Requirements: 60 Perception, 60 Intellect
Free Skills: Herbalism, First Aid, Diagnosis, Farming, and Foraging.
Common Races: Elf, Centaur, Fae, Halfling, Half-elf, Goblin, Kobold, and Gnome.
Default Skill Levels
Skill Group
Default Skill Level
Combat
20%
Covert
33%
Knowledge
50%
Magical
33%
Physical
33%
Professional
66%
Recreation
50%
Survival
33%
Herbalists start with:
1 set common clothes
1 pruning knife
1 roll of gauze
1 pouch of medical herbs