Herbalist



Role: Herbalists are quite sought-after by adventuring groups because of their keen abilities regarding natural medicine. They are skilled at using herbs and folk-remedies to heal.

Requirements: 60 Perception, 60 Intellect

Free Skills: Herbalism, First Aid, Diagnosis, Farming, and Foraging.

Common Races: Elf, Centaur, Fae, Halfling, Half-elf, Goblin, Kobold, and Gnome.


Default Skill Levels
Skill Group Default Skill Level
Combat 20%
Covert 33%
Knowledge 50%
Magical 33%
Physical 33%
Professional 66%
Recreation 50%
Survival 33%



Herbalists start with:

1 set common clothes
1 pruning knife
1 roll of gauze
1 pouch of medical herbs